The USB sound card is the cerebrum of the activity.

Razer propels two models of the BlackShark V2 wired gaming headset today, following up on the first model that was discharged right in 2012. Of these 2models, the $99.99 BlackShark V2 (presented above) has more highlights, while the $59.99 BlackShark V2 X is somewhat stripped somewhere near examination. Critically, both components a high material handle for modifying the volume on the left ear cup, cross-similarity with PC and consoles using their 3.5mm link, just as liberal measuring alternatives (on the off chance that you have a bigger than-normal head). They additionally both have a quiet catch to make it simple to cut off comms with your group.

What drives up the expense in the more costly form, for the most part, comes down to the included USB sound card that snaps onto the finish of the headset’s 3.5mm link. When connected, the sound card gives some additional smarts to the headset, letting you change the mouthpiece’s equalizer to tune your voice to how you need it. It additionally enables you to alter the EQ settings in Razer’s Synapse 3 programming and makes THX’s spatial sound joining conceivable, widening Razer’s arrangement of headsets that help the element. Razer revealed to me that the sound card wouldn’t be accessible for buy independently at dispatch.

Razer claims that the BlackShark V2 goes “past 7.1” regarding conveying a widely inclusive sound. I wouldn’t go that far, yet I saw in the wake of testing it in a couple of games that it certainly adds profundity to the sound and pinpointing an adversary a lot simpler.


Making their presentation in an ideal opportunity for the excellent headset’s dispatch are THX game-explicit profiles created in an organization with engineers and empowered by the USB sound card, They extraordinarily utilize spatial sound is fitting to the game. For instance, in Apex Legends, you can use THX spatial sound to convey a progressively exact encounter that draws out everything about, you can flip into a strict mode that Razer says manages you the “unreasonable bit of leeway” of having a headset that can sift through sounds that aren’t fundamental to dangerous play.

More than twelve games will be upheld by this element at dispatch on August sixth, including Destiny 2, Valorant, Doom Eternal, Call of Duty: Warzone, Half-Life: Alyx, Metro Exodus, Red Dead Redemption 2, and that’s only the tip of the iceberg. Razer says it will include spatial sound profiles for mainstream games pushing ahead.

There are a couple of different contrasts between the two headsets, beside the THX-empowered highlights nitty gritty above. The more costly form includes delicate, breathable ear cushions that work superbly of disconnecting the sound, while the passage level model has cowhide like ear cups. I haven’t tried those. However, it’s conceivable they may get a little hot throughout the late spring months.

The flexible, commotion dropping cardioid receiver is the equivalent across the two models, however it’s just removable on the $99.99 headset. Razer utilizes its new “TriForce” 50mm drivers in both, with a licensed structure that agents low-, medium-, and high-recurrence sound to its area of the driver — the thought being that this will forestall any piece of the soundscape from being jumbled. Sound execution ought to be comparative. However, Razer says the top of the line choice has titanium-covered drivers to convey more exceptional lucidity and less bending.

I haven’t tried the less expensive V2 X, so I can’t offer a reasonable examination. However, the first V2 headset conveys a fresh stable that is pleasant for music and games. Adding to the, in the games that I tried utilizing the spatial sound, similar to No Man’s Sky and Red Dead Redemption 2, it certainly has any effect instead of tuning in with the standard sound profile. The nature of the spatial sound and sound execution, as a rule, is nothing I haven’t heard previously, yet it’s positively ideal to have in a $99.99 bundle.


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